Recently, we started doing some polishing work on our game, and this meant that I had to start creating some proper particles. While I have created some placeholder particles before, this was the first time I needed to create something that was supposed to look decent. I also decided to use this opportunity and learn the new particle system in Unity. At firsts, it was quite weird to use, but after playing around for a while, I got used to it. This was one of my first ones:
I showed the effect above creation on some message boards, and it got a good response, so I thought I’d share my work-flow. Perhaps someone else would find it useful or just interesting.
Result.
I’m going to explain how I made the teleportation effect you see in the gif above. It consists of several different particle systems attached to each other. I started off by creating the first one, and I wanted to create an effect of energy being sucked into the middle. Take a look at the final result first:






