Recently, we started doing some polishing work on our game, and this meant that I had to start creating some proper particles. While I have created some placeholder particles before, this was the first time I needed to create something that was supposed to look decent. I also decided to use this opportunity and learn the new particle system in Unity. At firsts, it was quite weird to use, but after playing around for a while, I got used to it. This was one of my first ones:
I showed the effect above creation on some message boards, and it got a good response, so I thought I’d share my work-flow. Perhaps someone else would find it useful or just interesting.
I’m going to explain how I made the teleportation effect you see in the gif above. It consists of several different particle systems attached to each other. I started off by creating the first one, and I wanted to create an effect of energy being sucked into the middle. Take a look at the final result first:
So based on the reactions of the people who tried the game, we came up with a list of things to change. The big change is of course the maps. We have removed 5 maps because of several reasons. Also we have added 9 new map.
Unlike most professional games we started this one with only a vague idea of what the setting and the story would be. Trying to decide it before even getting a feel for the game is very hard because if you spend too much time on it, then it’s very hard to change later on. So therefor I like to work with iterations, making the game look better bit by bit. This way I can test out different ideas and see what works best.
Deciding how much your game should cost is very tough to do. We have no idea what to base it on, but I guess comparing it to similar games is fair. Also, we’re only in the alpha stage so we need people to play the game and give us feedback, so we need to reward the early adopters in a good way. Right now we do have a discount but it’s only 25%. We are going to give a much bigger discount soon and then slowly work towards the final price. This should reward the ones that are getting the game at an early stage
This means that the game will start off very cheap and slowly become the final price. If you have already bought the game( only a few people ^^) we think it’s fair to compensate you in another way, so please e-mail us so that we know who these people are.
Now that we’ve made a stable version of the game, we thought I’d be nice to start getting some people to play it. One of the easiest ways of getting testers was using a platform like Steam or Desura. So now our game is available on Desura using the ‘alpha-funding’ program. Once we think the game is ready, we’ll release it on several other platforms. This means that you can buy the game at a discount now and will receive updates whenever they are available!
Click the following link to go to the RoboMinion Desura profile page.